	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Storm Strike

Music 4

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
//Fog fogImageMap 40 30 0.4
Fog fogImageMap -3.0 18.5 0.55

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 9 coal 0.5 2 5 1 20

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
// Background SunPlanet
Background LightningPlanet green

	// CreateSprite: imageMapName, xLoc, yLoc, size, xSpeed, ySpeed, rotation, autoRotation, color
	// imageMapName is anything in data/images folder minus the ".jpg" or ".png" extension.
SpinningStars


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 13
BonusNormalInterval 19

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4500

BonusOrder 750 mult 1000 500